All right.
So today I'm going to do a brief introduction to the terrain editor, and we're going to generate a
terrain.
I have a fresh world right here just to try this out.
We're going to go to our home tab editor and then you'll see this create tab.
It should be selected by default.
We're going to hit generate.
Now you see that big box That is the selection, the selected area that I have for generation.
I could move that box around with position or I could change the size.
It doesn't quite fill the world because my world is 2048 by 2048.
Let's go ahead and do that.
Let's make a 2048 by 2048.
All right.
And you'll notice that it's 512 high this world right here.
This is only maybe 250 or maybe 240.
It's going to go down quite a bit.
This box is centered over our world, over our terrain.
Let's go ahead and see what we can select.
I want to have some water in here.
And then mountains are cool.
Maybe no art, Arctic canyons.
We could do some canyons and then we'll have caves.
And then we just hit this generate.
And you can see it's a very slow process that's generating voxels.
All right.
Let's see where it's starting to create from over there.
That's pretty cool.
Now it's going to take a while, so I'll just pause the video and we could see what is produced.
All right, we're almost finished.
Oh, we are finished.
Let's take a look.
I'm going to go ahead and close this.
Now, that's pretty cool.
This is randomly generated.
I thought about adding the game, adding my game assets to this one, but I think I'm going to stick
with the flat world.
But you are more than welcome to play around with this.
In the next video, let's take a look at region and edit.